![]() I have the newest standalone tool for the android sdk and i have both the java 8 and 7 versions installed. ![]() Can someone please help and tell me what paths I need to add and everything I need to do to finish the set up. ![]() So I dont know what to do to get the tool working with ouya and android. I bought clickteam fusion 2.5 the tool that took the place of mmf2 and i bought its android and ouya add on tool and well it tells me i need to add the ouya sdk and the jdk in order to compile for ouya and android well even after i added what i believe to be the paths for the jdk and the sdk it still wont compile and tells me to add those paths to the tool. I forwarded a sample MFA to FVivolo, but I'm worried it might not be an MMF2 issue since non-MMF2 users have also run into the error. However, I am also using the ini object very excessively. Basically, if the list object just displays the space bar on one line, the game will go to the next designated scene. My condition for moving to the next frame is done by pulling " " from the list object. The error seems to occur when jumping frames, but I'm not sure. This course also contains an additional polish/special effects section, so when you have completed the course, new ideas, suggestions and new videos will be added so you can further your development with your completed quiz engine and add new ideas and polish to your Cross-Platform Quiz Engine.Is anyone having issues with the crash? Here is the report below.Īt _Event(CEventProgram.java:1293)Īt (CExtension.java:358)Īt Extensions.CRunOUYA$5.onSuccess(CRunOUYA.java:746)Īt Extensions.CRunOUYA$5.onSuccess(CRunOUYA.java:739)Īt tv.$1.run(ListenerBinderHelper.java:20)Īt android.os.Handler.handleCallback(Handler.java:615)Īt android.os.Handler.dispatchMessage(Handler.java:92)Īt android.os.Looper.loop(Looper.java:137)Īt (ActivityThread.java:4745)Īt .invokeNative(Native Method)Īt .invoke(Method.java:511)Īt .ZygoteInit$n(ZygoteInit.java:786)Īt .ZygoteInit.main(ZygoteInit.java:553)Īt (Native Method) Learn how to create/save/load Player Profile Information.Learn how to implement features such as a countdown timer.Learn how to let the user choose the topic (all automated from there).Learn how to save/load topics into lists.Develop your own external Question/Answer Editor.Design a fully-fledged, linear Quiz Engine.Orientated around designing a one-frame game engine with Clickteam Fusion 2.5, you will be creating a complete and cross-platform quiz game engine, where the entire game consists of just one frame, with potential for unlimited topics/rounds.īy the end of this course you will have developed the ability to: If you consider yourself an already-experienced user with Clickteam Fusion 2.5 then this course will take you to new heights in terms of game design and development. The reason this course offers a whole new game design approach is to ready-prepare you to develop a more intuitive game design along with learning some more in-depth routines which will guarantee to take you from beginner level to intermediate. This game design course has been designed with all three levels in mind, beginner, intermediate and advanced. You will have access to the Course Forum where you can also discuss topics covered in the course and topics that aren't covered. In this game development course you will learn a lot of Game Design and Game Development concepts but will also learn how to implement these concepts into your very own Quiz Game Engine using Data Saving/Loading, Custom Layout Design and a whole new game design approach. Learn how to create your very own Quiz Game Engine using Clickteam Fusion 2.5, an industry-standard, rapid application game development tool from Clickteam used by many Indie Game Developers and Large companies worldwide. The video course will teach you step-by-step how to design and develop the entire game engine from start to finish, learning some nifty tricks and special effects along the way. This course is designed for beginners, intermediates and advanced users alike. Learn how to design and develop your own Quiz Engine, completely cross-platform compatible in Clickteam Fusion 2.5. Lifetime Access to this online video course, complete with over 4 hours of step-by-step lectures, from design implementation right through to intermediate/advanced event coding in Clickteam Fusion 2.5. ![]() With Easter approaching, there's no better time to learn how to design and develop your very own fully-fledged, linear, one-frame based Quiz engine that is completely cross-platform for PC, Flash, Android, iOS, HTML5, Mac and Xbox One.
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